Precision Racing League

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Rules, Settings, Points & Classification

jeromef1

Director
Staff member
Joined
Jan 25, 2017
Messages
8,141
Location
Nicolet, QC, Canada
Full Name
Jerome Berthiaume
iRacing ID
177904
All Official PRL Championship’s shall adhere to the site wide PRL Rules.  You can find those here:  [urlt]http://precisionracingleague.com/forum/app.php/page/racing-rules, Racing Rules[/urlt].

SETTINGS
[ul]
[li]Race Day: Friday[/li]
[li]Race Time: 9pm EDT[/li]
[li]Maximum Players: 24 may to try to qualify for the event, only 16 will be in the race. The current Top 10 drivers in points (at the time of the race), are guaranteed spots in the race. The other positions will be determined by speed set in the qualifying race.[/li]
[li]Practice: None[/li]
[li]Qualifying: Qualification Race (4% race before official race, in which fastest laps will be considered qualification times. The whole field will pace as many laps as necessary to make sure everyone has full pit adjustments made to their cars prior to going go full speed.)[/li]
[li]Race Distance: 50% (2 Stages, 1st stage will be set approx. 25% of the 50% race distance where points will be given to top 5 drivers. 5pts to 1st, 4pts to 2nd ect... The second stage will be the remaining 75% race distance where normal points will be given.)[/li]
[li]Tire/Fuel Wear Rate: x2[/li]
[li]Vehicle Damage: Off  (set by game and can't be turned on)[/li]
[li]Collisions: On[/li]
[li]View Allowed: Any[/li]
[li]Physics Setting Allowed: Simulation[/li]
[li]Custom Setups: Off[/li]
[li]Cautions: Off (Calling our own cautions. Only to be called when multiple cars are in an incident and we will race back to start finish line).[/li]
[/ul]
[urlt]http://www.thetimezoneconverter.com/, Click here[/urlt] to understand and to convert EDT to your current time zone.

These settings are subject to change

POINTS & CLASSIFICATION
Stage 1 points will be giving to top 5 positions at the time they cross the line once the stage ending caution is called:
[ul]
[li]1st - 5 points[/li]
[li]2nd - 4 points[/li]
[li]3rd - 3 points[/li]
[li]4th - 2 points[/li]
[li]5th - 1 point[/li]
[/ul]
Points for Stage 2 finishing position:
[ul]
[li]1st - 25 points[/li]
[li]2nd - 23 points[/li]
[li]3rd - 22 points[/li]
[li]4th - 21 points[/li]
[li]5th - 20 points[/li]
[li]6th - 19 points[/li]
[li]7th - 18 points[/li]
[li]8th - 17 points[/li]
[li]9th -  16 points[/li]
[li]10th - 15points[/li]
[li]11th - 14 points[/li]
[li]12th - 13 points[/li]
[li]13th - 12 points[/li]
[li]14th - 11 points[/li]
[li]15th - 10 points[/li]
[li]16th - 9 points[/li]
[li]17th - 8 points[/li]
[li]18th - 7 points[/li]
[li]19th - 6 points[/li]
[li]20th - 5 points[/li]
[li]21st - 4 points[/li]
[li]22nd - 3 points[/li]
[li]23rd - 2 points[/li]
[li]24th - 1 point[/li]
[/ul]
- 1 additional point will be awarded for pole position and fastest lap.
- Drivers will not be allowed to drop their worst results from the season. All race results will count toward the Championship.
- Teams will consist of 4 drivers and we will have up to 6 teams.

For a driver to be eligible for the Team Championship, he must:
[ul]
[li]drive in more races with the winning team than any other team.[/li]
[li]drive in at least one third of the total races in a season with the winning team.[/li]
[/ul]
If two or more drivers or teams finish the season with the same number of points, the higher place in the Championship shall be awarded to:
[ul]
[li]the holder of the greatest number of first places,[/li]
[li]if the number of first places is the same, the holder of the greatest number of second places,[/li]
[li]if the number of second places is the same, the holder of the greatest number of third places and so on until a winner emerges.[/li]
[li]if this procedure fails to produce a result, qualifying results shall be used in the same manner, and finally fastest laps.[/li]
[/ul]
 
PROTESTING ON-TRACK INCIDENTS
[ul]
[li]On track incidents should be avoided at all costs.[/li]
[li]PRL's Racing Rules are in effect for all official races through the season.[/li]
[li]On track incidents should be reported the organisation team of the championship.[/li]
[/ul]
 

Hootius

Manager
Staff member
Joined
Feb 5, 2017
Messages
2,946
Location
USA, Florida, Tampa
Full Name
Charles Sumner
iRacing ID
304260
Starting immediately, there will be a new enforcement within the league in regards to the rash of accidents and contact that has been made over the past 2 races:

[ul]
[li]Any contact made on track that is deemed avoidable or purposeful and results in a caution or the loss of positions, will be open for protest. Videos with at least 2-3 laps of running before the incident occurred will be reviewed for the infraction. Fault will be determined by deviating from your racing line into someone else’s. This goes for contact made by a lead car while blocking, just as much as contact made by a following car going for a pass.[/li]
[li]If you plan to protest contact, please make your intentions known right away. At that moment, hit the Share button on your controller and save the clip. The officers will communicate to the other driver to do the same as well. It will be your responsibility to trim the clip down to the few laps required by the leadership for review by the end of the weekend. Please feel free to ask for help if you are unsure on how to trim down a video clip.[/li]
[li]It is the responsibility of the drivers involved to make the protest claim. The leadership will not go hunting through streams on our own to find infractions.[/li]
[li]Videos will be reviewed and penalties will be issued after the event, unless it has an impact on a transfer position. Incidents that impact transfer positions will be reviewed post Heat/LCQ so penalties can be implemented before the start of the next race. Severity of the penalty will be determined by the amount of positions lost and the judgment of the PRL leadership, which consists of Aaron, Jobes, and Hootius. Majority vote will determine if a penalty will be issued, Unanimous vote will decide the severity of the penalty.[/li]
[li] If a driver admits fault right away during the Main race for contact that leads to a caution, they will have the option to start at the rear of the field to avoid a point penalty. For all 3 race stints, if contact is made and no one else is affected and no caution is thrown, simply giving the position up to the effected driver will suffice as well. However, if we find a driver that is a multi-time or constant offender of making contact and just taking the drop back, additional penalties may be levied at the discretion of the leadership to help deter future incidents from happening.[/li]
[li]In regards to contact/cautions made by lag, we will continue to treat it as we have in the past. During the race, if multiple lag spikes are seen by a driver, they will be asked to go to the back of the field until the spikes settle down. If a person continues to spike to the detriment of the race, they will then be asked to leave by the leadership. If a lag spike causes a caution, the lagging driver will be asked to start in the rear of the field on the restart. Starting at the rear is also the case for anyone who may have a one-off lag situation that leads to a caution. [/li]
[/ul]

We have had 27 recordable accidents in the past two weeks. Let’s calm down on the aggression and get back to FUN!, reduced drama racing. While we have been relaxed in the past in regards to contact, we need to stop the current trend ASAP. This might be the last season we will run without damage (please don’t suck DMR), so we need to all get on the same page now so we don’t pull a Xfinity Daytona, where 95% of cars that race have damage next season. Also, please see the original post above in regards to Qualifying changes. All rule changes will go into effect at Las Vegas on 3/3/17.
 

Hootius

Manager
Staff member
Joined
Feb 5, 2017
Messages
2,946
Location
USA, Florida, Tampa
Full Name
Charles Sumner
iRacing ID
304260
We had a unique situation arise last night that we would like to address and clarify moving forward. This is to address the issue with the 30 sec timing that pops up once the leader takes the checkered flag.

The way that the game is currently designed, once the 30 sec timer is up, it will convert anyone who did not make the timer back to the position they were when they crossed the start finish line the lap before. The huge flaw in this design is that any passes that were made in that last 30 secs would not be credited.

In the sake of competition and fairness, we want to correct that flaw. So with proper video evidence showing a clear and completed pass, we will honor last lap passes that do not make it back to the line before the timer is up. The big wording there is CLEAR AND COMPLETE passes. We will not honor any "what-if" scenarios.

To put it in perspective to what happened last night, CJHerring provided us a video showing the he clearly and completed passed 10th and 11th place (both were out of gas and just coasting at the time of the passes) before the end of the 30 sec timer. Since he did not make it back to the line in time, the game marked him in 12th place. We are overriding the game and will be awarding CJ 10th place as he rightly deserved.

To give an example that will not be allowed: Say if CJ came to us and said that he deserved 10th place because they were out of gas and he would have passed them to the finish line (but did not pass them before the 30 sec timer), a scenario like that will not be honored and position will stay as they were. To honor any last lap passes, they must be clear and complete passes. Hope this clears up any questions that anyone has in regards to this situation.

Please let an officer know directly after the race if this type situation occurs and please provide the video clip as soon as possible. Thank you.
 

AaronWebb85

Manager
Staff member
Joined
Feb 1, 2017
Messages
2,505
Location
USA, Arizona, Sun City
Effective this week at Phoenix, we are making a change to our race structure. This change will eliminate our Heats and LCQ races (and the driver eliminations that come with the LCQ), and instead move to running a 50% race length, with only 2 stages in the race. The stage length would be the 25% into our race (it would be somewhere around the equivalent of a 13% race setting in-game), and then a competition caution would then be thrown. The top 5 at the end of the first segment will receive bonus points towards the season standings:
1st would get 5 pts
2nd would get 4 pts 
3rd would get 3 pts
4th would get 2 pts
5th would get 1 pt
 
With this change, we will be fielding a maximum of 24 cars each week now, with no eliminations due to positioning at any point (there may be eliminations due to behavior, so please read this whole post for clarification). We will also be making the change to now running X2 tire wear/fuel consumption. We will run a 4% qualifying race with the current guidelines in place to ensure everyone has a fair chance at pit road adjustments. Directly after qualifying, we will jump right into the 50% race. Unlike before, we will now take the first few laps of the race to let everyone make pit road adjustments before we call the official green for the start of the race. Cautions will be called all throughout the race like normal, so the segments do not have an effect on that. For the time being also, all restarts will be double-file. 
 
In regards to disconnects with this new change, here are some clarifications moving forward (even though these have all been pretty standard in this league for a while now):
 If you DC during qualifying, you can rejoin for the main race but will start in the back of the field. If you are DC’ed during the loading screen and never make it into the main race, we will restart the lobby for you. At any point if you DC during the race, that is the equivalent of blowing an engine, sorry about the luck.
 
With this change, comes the risk of increasing the amount of caution flags that we will see (which is the reason we went into Heats in the first place). To counter against that, we will now level penalties against consistent caution creators. Anyone at fault of causing 3 cautions in one race will be asked to leave, and then will also be asked to sit out the next week. Along those lines, once someone is at fault for 10 cautions total, they will be asked to sit for a week (cautions from the first 3 races will not count towards the 10 marks, this is starting at Phoenix and moving forward). This is only in regards to actions laid out last week about purposely or carelessly causing contact that leads to a yellow. Point penalties will still be handled also as laid out last week. This does not include those caught up in the accidents, only those found at fault due to carelessness that started the accident. We still want close, hard racing so “racing deals” will not be counted against the drivers. This is more so along the lines of the following scenarios:
                -Bouncing off the wall or apron into cars on the racing line causing a caution is a mark.
                -Dive-bombing to pass or making contact while blocking that causes a caution is a mark.
                -A singular driver lag spike that causes a caution is a mark. However, no marks will be handed out anyone due to a caution caused by a server spike.
                -Clearly leaving your racing line and making contact to a driver holding their racing line and causing a caution is a mark.

**As laid out in the new contact rules, the leadership team will review cautions post-race to determine if the action that caused the yellow is worthy of a mark, if it was not clear during the race**
 

We will announce in the race posts on which lap the segment caution will come out on. This may vary from track to track to make sure that the cutoff makes sense in regards to fuel windows and what not, so please make sure to look at the race post each week.
 

Hootius

Manager
Staff member
Joined
Feb 5, 2017
Messages
2,946
Location
USA, Florida, Tampa
Full Name
Charles Sumner
iRacing ID
304260
Moving forward, there here are the list of rules that will be enforced while we are on pacing laps (both for Segment break and normal caution pacing):
[ul]
[li]Any driver who loses complete control of their car (without being hit by another car) while the field is under pace conditions, will have to drop to the back of the pack for the restart. If you wiggle and go to the apron to catch yourself or slowdown to regain control, that is acceptable. If your car goes completely sideways or spins, you go to the back.[/li]
[li]Anyone who does not have control of their car while under pacing conditions and makes contact with another car and sends them spinning out of control, will be sent to the back of the pack. The car who was hit will be allowed to get their position back. This also comes into play too if a car catches up to the field too fast and rear-ends another driver, sending them out of control. Not controlling your speed is the same as not having control of your car. ***While you will not be sent to the back for minor contact that does not lead to a car losing control, we urge everyone to watch yourself while pacing. There is far too much minor contact that seems too happen during every pacing period.***[/li]
[li]If you wish to dispute a position after leaving the pits or racing back to the line, you may drive beside another driver (without making any contact) and bring the situation up to your party leader. The leadership team will communicate between each other, and the other driver that the position is being disputed over, to come to a ruling. The leaderships ruling will be final, and it will be expected that both drivers settle into their respective positions without any issues.[/li]
[li]Purposely wrecking into a driver while under pacing will result in a 2pt. penalty and being asked to leave the race. If a 2nd occurrence happens during the season, it is a 5pt penalty, asked to leave the race, and a 1 race suspension for the next race. A 3rd occurrence and you will be removed from the league. While it is easy for tempers to flair in racing, this type of behavior will absolutely not be tolerated. Every driver is responsible for their own actions and to represent PRL in a respectable fashion. If you have any issue with a certain driver or incident, contact the leadership and provide the proof as stated in the 2nd post of this thread.[/li]
[/ul]
One thing that will be allowed is friendly contact entering pit road under the first few pace laps at the start of the race. Helping someone spin or causing a slow entry to give them extra time to put in their pit adjustments is acceptable, just make sure it is communicated and they are expecting it.
 

Hootius

Manager
Staff member
Joined
Feb 5, 2017
Messages
2,946
Location
USA, Florida, Tampa
Full Name
Charles Sumner
iRacing ID
304260
Due to an unacceptable amount of cautions throughout the season, we will be once again limiting the field to 16 cars per race. The Top 10 drivers in the points (at the time of the race) will be guaranteed spots in the race. The remaining drivers who are not guaranteed spots will be able to participate in the qualifying race to race thier way in. All available spots for the race will be taken by the drivers with the top speeds during the qualifying race.

Anyone who attempts to qualify but does not make the race, will be given points in the order that they finish speed wise. For example, if we have 20 drivers who attempt to qualify for the race, the four drivers who did not make the race would be placed 17th through 20th based on their speed, and given points for those finishing positions.
 
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