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Poll: Damage on or off for free practice

Damage on or off?

  • On

    Votes: 8 66.7%
  • Off

    Votes: 4 33.3%

  • Total voters
    12

DeamingPie

Premium Member
Name
Erik Luke
Joined
Jan 8, 2018
Messages
620
Location
Florida
iRacing ID
308605
It appears that the no damage is available for the hosted sessions, so this offers a unique situation for us.  The biggest gripe I have with the radical is that it takes about 3 solid laps for the tires to get to optimum grip (is there such a thing :lol: ).  If you mess up and hit a wall you are having to do the grunt work of heating the tires up again.

Pros - No more pitting after turning the car into chewed up hamburger so tires stay at temp
Cons - Certain curbs can cause damage that you will not know about if the damage model is off.

Let me know your thoughts.  I figured since I like to host a bunch of the sessions it would be a good idea to get the feedback from the group to know what to do going forward.
 

eshhh

Well-known member
MX5/GR86 Series 2023/S2
Name
Eric Harman
Joined
Nov 25, 2018
Messages
110
Location
NY
iRacing ID
306872
For me, in both practice and race (official series anyway) it is around lap 8-10 that I seem to put my fastest times down if I am running without aid of draft. I worry that turning it off some people might think they are okay rolling over curbs that they may not actually be and ruin their race if they try to run the same line when it is on.
 

TheGreatC81

Premium Member
Formula 4 Series 2023/S1
Name
David Cristelli
Joined
Nov 15, 2017
Messages
337
Location
USA, CT, Enfield
iRacing ID
321605
At first I had the same thoughts as Eric, but I also think people can do a few laps on their own to figure out the danger areas. No damage could make practice sessions a lot of fun. People can practice wheel to wheel and work on race craft without having to start from the pits if they get tangled up. Also the tire thing. So I'd go with no damage.
 
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