With some of the information starting to come in about the game, I want to keep everyone in the loop on how the league may be looking come Season 3.
As stated above, the league will be moving to Wednesday nights. Aaron will not be able to race on that night, so Hootius will be taking over the main leadership role for the league. As of now, I plan on keeping the start time of 9pm qualifying (unless we vote on an earlier time, but it would have to be a pretty solid majority to win), with the race immediately after.
- Due to the week day schedule, the races will be dropped to 25% length with x4 wear and keeping the current 1 Segment format with bonus points as we currently run. Still waiting on more information to be released if the # of Segments and how many laps are customizable. If the presets do not fit the League's preferred settings, we will just turn cautions off and do manual cautions and segments like we currently do. (August, part 2) It appears that the options are either no segments, or having 3 segments if the caution system is turned on. As it appeared in the stream, we saw a car flip and the caution did not come out. We will do more testing, but based on those 2 points, looks like we will be either using game chat, or breaking into groups and using Leader communication through Discord again and just do cautions and the 1 stage break manually (August, part 3)
- As of this moment, we plan on staying with pit road adjustments only. We will look into this further once we have more information on the game. Hearing the feedback from the league, we will stay with Pit Road adjustments only. (August) **CONFIRMED**
-If there is an option for a 1-shot qualifying, we will use that method. If not, we will keep with the current 4% qualifying race. There once again is no dedicated qualifying settings for online races. We will still have to use the 4% races as our qualifying method (August, part 2) **CONFIRMED**
-Roster will be maxed out at 16 cars, with 2 car teams vying for the team championship. Teammates need to run at least the same manufacturer, and not necessarily the real life teams as we did in S2. All full-time drivers will have a spot in the race, and reserves or waiting list drivers will only fill in if there is a spot open. After speaking with the current top points drivers in this current season, we are going to limit a number of top point finishers from teaming together for the next season. The reason we went to 4 man teams was to promote teamwork and spreading setup knowledge across more drivers. That backfired. So in the spirit of competition for the league, all current point leaders agreed and support this change. We will determine what the cutoff number will be when we get closer to the start of the next season (August)
- Seasons will be dropped to 10 races each, running a variety of track styles, including 1 road course. That will allow us to run at least 1 season in each type of car the game offers as long as the different cars provide us with unique racing oppritunuities (Cup x2, Xfinity and Trucks x1/ or possible rotating Cup and Trucks if there is not much interest in Xfinity). The Series Champion and Team Champions will be whomever accumulates the most points at the end of all 10 races. For bragging rights, I will also keep track of how we run in a 10-race, playoff format like the Cup cars run to help spice up the final race for even more drivers. Just to touch back with the rotation of series. That will only happen if each vehicle provides us with a unique racing experience. If they all act the same, we will just stay in the Cup cars (August, part 2)
- We will be running 2 preseason races to test out the game and it's options. For instance, if we will use the game's built in caution system, or if we will use manual cautions as we do now. Also, we will verify how we will use voice chat once we hear about if the game will have a built in system or if it will 2 parties w/ Discord how it is now. I have tracks in mind, but if someone wishes to purchase a track through the website, we will test there. Sounds like we will be getting in game voice chat which will help with clear leader communication to everyone. There will be rules in place for people being too talkative and becoming a distraction if we use game chat over parties/Discord like we currently use. (July)
- Damage will be on and there will be stiffer penalties in Season 3 for those at fault in wrecks that take out innocent cars. Unfortunately there will not be online damage again in Heat 2. There will be a set penalty system in place for repeat offenders who create cautions. Penalty System: 1st at fault accident in a race will not be penalized points, however that driver must start in the rear of the field on the ensuing restart. 2nd at fault in a race is a 2 point penalty and starting in the rear of the field on the restart. 3rd at fault in a race is a 5 point penalty and suspended for the next race. Accumulating 8 at faults during the season is a 1 race suspension. An at fault is declared when a driver clearly initiated contact that leads to a caution [ex: catching the apron and spinning in front of another car, bouncing off of the wall on turn exit and into another car, not holding a proper line and creating contact with another car, ect.]. A singular lag spike will not be declared an at fault accident, however that driver must start in the back of the field on the ensuing restart. Multiple lag spikes from a driver will result in that driver being asked to leave the race if it is deemed unsafe to drive around that car. Anything deemed a racing deal between 2 drivers will not count as an at fault. However, too many racing accidents by 1 driver can lead to a warning, and possible 1 race suspension if it keeps happening (August, part 2) **CONFIRMED**
- I'm just updating it on this post since it was discussed in PSN chat. Heat 2 will give the option to run AI cars in multiplayer lobbies. Even if we don't have a full field of 16, we will not be using AI cars in our league races.
- In regards to customized cars, we will start the league off using the real cars themselves. If the game and the online servers show that they can handle running custom cars without any weird glitches, it may be considered for seasons moving forward. The car customizer will be very limited and there will be only 5 car numbers to choose from. Unless this changes in the future to where anyone who would want a custom car could have that option, we will just stick with using real cars (July) **CONFIRMED REAL CARS ONLY IN SEASON 3 **
- Black flags are available for online races and will be turned on. The game will penalize any drivers caught speeding into pit road. (August, part 2) **CONFIRMED**
- Heat 2 will offer stability assists, however it is still inline with current Normal vs Simulation setting in Heat Evolution. That balance provides a very big advantage to the assist users when contact is made with non-assist users. This will be tested out, and if it continues to be the case in Heat 2, the league will continue to be a no-assist league. (August, part 2) To be aligned with the changes happening in the new F1 leagues as well, this league will continue to be a no-assist league as we currently are. **CONFRIMED**
This thread will be an ongoing update as more information comes out about the game. We are in the midst of a long and frustrating season, so I wanted to start the conversion now to help keep the excitement up for the future of this league. Feel free to message me and let me know what you think, or if you have any suggestions on how we can make the races more fun come Season 3.