Precision Racing League

Register a free account today to become a member! Once signed in, you'll be able to participate on this site and signup to race in our different series but firstly make sure you head over to the "New Members Start Here" in the League Information section.

  • 2021 Season 3 Signups are now closed !

    Hi Guest, Signups for Season 3 are now closed apart from the GT4 Amateur Series and the Formula Renault 3.5 Pro Series where we still have places left !
    Please visit the new series forums for all the details.

F1 2018 patch series

patlessard

Premium Member
Name
Joined
Feb 10, 2017
Messages
455
Location
MTL, Quebec , Canada
this one is out today !

[font=Arial, Helvetica, Verdana, sans-serif]Patch 1.05 is out now for PC! Please have a look through the patch notes below. [/font]

[font=Arial, Helvetica, Verdana, sans-serif]General[/font]
[font=Arial, Helvetica, Verdana, sans-serif]• Interviews – Option included to turn off or extend the interview timer – you can find this option in Preferences -> Gameplay Settings -> Press Interview Time Limit[/font]
[font=Arial, Helvetica, Verdana, sans-serif]• Fixed an issue where race fuel load was insufficient to finish a race after using the race strategy practice program in a restarted practice session – NOTE: This fix will only apply after you go to the next Race Weekend. You may also have to complete a Race Strategy Practice Programme for it to take full effect [/font]
[font=Arial, Helvetica, Verdana, sans-serif]• PC - Fixed issues with Thrustmaster T300 wheel[/font]
[font=Arial, Helvetica, Verdana, sans-serif]• PC - Game now works with AMD Phenom CPUs – (without the need to use the Beta workaround) NOTE: These CPUs are below minimum specifications to run the game and are therefore not technically supported, so you may still experience some performance issues[/font]
[font=Arial, Helvetica, Verdana, sans-serif]• Updated the Abu Dhabi tyre compound selections[/font]
[font=Arial, Helvetica, Verdana, sans-serif]• Fixed a crash when fast forwarding an instant replay[/font]
[font=Arial, Helvetica, Verdana, sans-serif]• Re-balanced Medium Traction Control Settings[/font]
[font=Arial, Helvetica, Verdana, sans-serif]• Fixed an issue where AI team mates could become stuck queuing in the pit lane [/font]
[font=Arial, Helvetica, Verdana, sans-serif]• Updated the Baku track map to include all DRS detection zones [/font]
[font=Arial, Helvetica, Verdana, sans-serif]• Improved game stability and various other fixes, including fixing the most common crashes on PC.[/font]
[font=Arial, Helvetica, Verdana, sans-serif]• Fixed a crash that occurred on the last corner of Shanghai[/font]
[font=Arial, Helvetica, Verdana, sans-serif]• PC - Fixed an issue where resolution changes cause partial black screens during cut-scenes[/font]

[font=Arial, Helvetica, Verdana, sans-serif]Multiplayer[/font][font=Arial, Helvetica, Verdana, sans-serif] [/font]
[font=Arial, Helvetica, Verdana, sans-serif]• Fixed an issue where hosting a lobby after leaving a classic race resulted in some players being locked to soft tyre compounds [/font]
[font=Arial, Helvetica, Verdana, sans-serif]• Fixed an issue where a dedicated spectator who is a client can get de-synced information for pit lane status in the position list[/font]
[font=Arial, Helvetica, Verdana, sans-serif]• Fixed a crash when spectating qualifying sessions[/font]
[font=Arial, Helvetica, Verdana, sans-serif]• Improved game stability and various other fixes[/font]
 

moogleslam

Premium Member
Name
Joined
Feb 3, 2017
Messages
339
Location
USA
patlessard said:
[font=Arial, Helvetica, Verdana, sans-serif]• PC - Fixed an issue where resolution changes cause partial black screens during cut-scenes[/font]

This is probably the only one that I'm going to notice, but I'd rather see something about them fixing track limits.
 

moogleslam

Premium Member
Name
Joined
Feb 3, 2017
Messages
339
Location
USA
1.06 was just released.  Doesn't sound like any of the fixes address the issues we experienced last Wednesday:



Patch 1.06 is now out on PC. Below you’ll find the patch notes for this update:

• 2018 Car model and Livery Updates
o Various livery and sponsor logo updates to teams 
o Updated McLaren nosecone
o Updated Ferrari mirror mountings
o Updated Force India sidepod turning vane geometry and steering wheel materials 
o Updated Renault front wing and rear wing endplates
o Updated Haas sidepod turning vanes, mirror mountings and halo geometry
• 2018 Vehicle Performance Updates
• Players can now change AI difficulty between sessions
• Updated DRS Detection zones for the 2018 Singapore GP
• Updated Hungary and Singapore Track Map Videos
• Fixed an issue where it was possible to have DRS use on incorrect parts of the track after using instant replay
• Made some adjustments to the AI R&D Progression in Career
• Achievements – “Every artist was first an amateur” should now unlock correctly
• Fixed an issue where the player was being awarded an incorrect 10 place grid drop penalty instead of 5, for changing a gearbox in career
• Fixed an issue where the player was being awarded a 5 place grid drop penalty instead of 10, for fitting an extra MGU-K, Control Electronics or Energy Store component for the 1st time.
• Xbox One – Fixed Xbox Voice chat not working 
• PC – Global leaderboards are now showing in the Steam client
• Multiplayer – Fixed an issue in multiplayer where the host was able to select re-start session after receiving terminal damage
• Multiplayer – Fixed a deadstate issue for players starting OSQ when the host and secondary host are dedicated spectators
• Multiplayer – Fixed an issue where cars would spawn on top of each other after joining in progress a OSQ session and then loading into a race
• Improved stability and various other fixes

We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.
 

iceman153

Well-known member
Name
Joined
Mar 22, 2017
Messages
151
Location
Vancouver, BC
Maybe there were in here :

• Improved stability and various other fixes


but I feel like the ones we encountered were serious enough to have their own line items...
 

patlessard

Premium Member
Name
Joined
Feb 10, 2017
Messages
455
Location
MTL, Quebec , Canada
iceman153 said:
Maybe there were in here :

• Improved stability and various other fixes


but I feel like the ones we encountered were serious enough to have their own line items...

I think too

I don't think they had time since last week to work on these yet may be next one
 

iceman153

Well-known member
Name
Joined
Mar 22, 2017
Messages
151
Location
Vancouver, BC
I'd like to hope that PJ's thread on their forum wasn't the first they heard about the issues, but fingers crossed for next week.
 

patlessard

Premium Member
Name
Joined
Feb 10, 2017
Messages
455
Location
MTL, Quebec , Canada
another one !!

F1® 2018 – Patch Notes
F1® 2018 PATCH NOTES – 1.07

Hey, patch 1.07 is now available on Steam, and will be heading to PS4 and Xbox One very shortly – we will keep you updated as to when these go live. In the meantime, you can find the patch notes below.

Please note that we will be resetting the leaderboards with this update. PC will be reset shortly, Xbox One will update when the patch goes live and PS4 will be reset in the early hours of Thursday 20th September. If you already have a save in v1.07 prior to the leaderboard wipe then you just need to re-enter the respective Time Trial session and the game will re-upload your personal best time from v1.07 to the new leaderboards.



Fixed an issue where players leaving and rejoining in a large player session causes frame rate drops


Fixed an issue where it was possible to set fastest lap in Time Trial by driving a shorter route off circuit and not returning to the track


Modern car lap times should no longer upload to Classic era leaderboards


Fixed a crash for some users loading into a career race session


Fixed a framerate drop on the France when players drive off track


Players with an ‘S’ Safety Rating should no longer be put into lobbies with ‘D’ rank players


Fixed an issue where there was no engine audio when beginning MP race from Car setup screen


Engine audio no longer gets stuck in 1st gear when exiting pits


Various updates to the UDP telemetry output


Various stability and performance fixes


Various other bug fixes


We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.
 

piboye

Well-known member
Name
Joined
Mar 14, 2017
Messages
308
Location
USA, Colorado, Longmont
patlessard said:
Fixed an issue where players leaving and rejoining in a large player session causes frame rate drops

Fixed an issue where it was possible to set fastest lap in Time Trial by driving a shorter route off circuit and not returning to the track
A direct response to Limitless's video.
 

AaronWebb85

Manager
Staff member
Name
Aaron Webb
Joined
Feb 1, 2017
Messages
2,523
Location
USA, Arizona, Sun City
iRacing ID
330094
I give them credit for trying to actually fix the things people are finding. I would say they have done a great job of improving the stability in just 2 weeks. That's not the Codies we usually get.
 

moogleslam

Premium Member
Name
Joined
Feb 3, 2017
Messages
339
Location
USA
AaronWebb85 said:
I give them credit for trying to actually fix the things people are finding. I would say they have done a great job of improving the stability in just 2 weeks. That's not the Codies we usually get.

Yeah, we went from thinking we were weeks or months away from starting the season, to having multiplayer be functioning by the time we did our next race a week later.
 

iceman153

Well-known member
Name
Joined
Mar 22, 2017
Messages
151
Location
Vancouver, BC
It seems like it was a tiny one :

Patch 1.08 is now available on Steam. The PS4 and Xbox versions to follow soon. I’ll confirm times and dates closer to the releases. In the mean time, please have a look through the patch notes below.

Patch Notes

Usernames should no longer be missing in Multiplayer lobbies and races. Please note that the issue on PC where player names are shown as Unknown is a different issue
Fixed an instance where players could be stuck waiting for players in a multiplayer game following a host migration
Fixed an issue where players were unable to join a ranked session
Fixed an issue where cars would spawn on top of each other in multiplayer races
Known Issues

Time Trial Leaderboards – There is currently a bug where the game will update your leaderboard time with your last lap time and not your fastest lap time. We are currently working on this issue and we aim to have the fix soon.
 

patlessard

Premium Member
Name
Joined
Feb 10, 2017
Messages
455
Location
MTL, Quebec , Canada
F1® 2018 PATCH NOTES – 1.09

Patch 1.09 is now available on Steam. Patch 1.08 has now been rolled into 1.09 for release on consoles, this will be on its way to PS4 and Xbox One in the coming days. You can check out the patch notes for 1.09 below, which will also include the notes from 1.08 if you’re a PS4 or Xbox One player.


Times set on this version should no longer overwrite faster times already uploaded to the Leaderboard. Please note that if you’ve already uploaded a slower time to a Leaderboard, we are unable to revert it to your previous faster time.


Vehicle Damage should no longer show as Test in a Multiplayer Lobby.


Players on Steam should no longer have names shown as Unknown when joining a Lobby in progress.


Fixed cars stuttering in Replays.
 

moogleslam

Premium Member
Name
Joined
Feb 3, 2017
Messages
339
Location
USA
Patch 1.10 is due to go up on Steam at around 4pm UK time (GMT+1). The PS4 and Xbox One versions to follow soon. I’ll confirm times and dates closer to the releases. In the mean time, please have a look through the patch notes below. 
[ul]
[li]Players will no longer be incorrectly overtaken under the Safety Car when they have high engine or gearbox wear.[/li]
[li]Fixed an issue that caused AI drivers with a puncture to not pit.[/li]
[li]Numerous improvements to the Interviews with Claire.[/li]
[li]Co commentator commentary should now always play correctly.[/li]
[li]Fixed an issue with the track rubbering in and marbles not working.[/li]
[li]Players will no longer be able to select reverse gear while driving forwards.[/li]
[li]Updated the Power Unit & Gearbox Management tutorial audio in German to correctly reflect the 2018 rules.[/li]
[li]Fixed players occasionally getting stuck waiting for players in Multiplayer when loading in to OSQ.[/li]
[/ul]
We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.
 
Top