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Racing Rules

1. General

  1. These rules apply to all PRL championship events unless otherwise specified, or unless clearly not applicable.
  2. All drivers are required to read, understand, and abide by these rules. Please contact the Chief Steward if you do not understand a rule.
  3. All PRL members are expected to treat other members with respect.  Verbal abuse and swearing are not allowed on voice or text chat.
  4. Cheating is not permitted under any circumstances.
  5. All PRL drivers must speak English.
  6. All drivers are required to be on the appropriate voice communications software with a working microphone for all PRL events or you shall not be invited to the event.  For all PC events, the voice communication software used is TeamSpeak.
  7. You are not permitted to talk during qualifying or the race unless absolutely necessary.  Using a push to talk button or a mute button for your microphone is mandatory if available.  Also keep in mind that even though you may have reached the end of the session/event, others may still be on track, so wait for the Organiser to indicate that you may talk before doing so.

2. Event Participation

  1. All event participants must be active members of PRL
  2. Races will take place on time without exception.  The session lobby shall be created at least 5 minutes before the race is due to start.
  3. If you are late for a race, you may send one message to the organizer asking if you can join.  If there is no response, it should be assumed they have started racing and cannot restart for you, and you are not permitted to send any additional messages.  You are also not permitted to message other drivers who may be racing.  Failure to comply with this rule will result in two successive grid penalties. 
  4. If you refuse to select your assigned car, the session shall be restarted, and you shall not be re-invited.  If this violation is repeated for a second time in any subsequent race, you shall be removed from the league.
  5. For racing disciplines involving teams or constructors, you are not permitted to change teams during the season.
  6. Only an Organiser may begin a session or select Go To Track (F1 201x).
  7. Please be courteous and notify us if you are withdrawing from the league.  Please don’t just stop showing up.
  8. If you know you will miss a race, you are required to notify the Organiser, or post in the race thread announcing your absence.
  9. If you miss 2 races in a row without notifying the Organiser, you will forfeit your seat to the first driver on the waiting list, and if you wish to race again, you will be placed at the bottom of the waiting list.
  10. If you miss 3 races in a row with notifying the Organiser you will forfeit your seat to the first driver on the waiting list, and if you wish to race again, you will be placed at the bottom of the waiting list.
  11. 2.9 & 2.10 may be managed differently for championships with a long waiting list and/or for rewarded championships.
  12. If you need to retire during a race for any reason, you must inform the Organiser of the reason otherwise it will be logged as a rage-quit.

3. Connections, Disconnections, & Restarts (courtesy of the organisers)

  1. It is the responsibility of the Organiser to make sure their event is hosted using the most stable connection available. In some cases it may be necessary to have someone other than the Organiser host the event.
  2. Where it’s possible to rejoin the session without a restart, the following rules do not apply.
  3. If a race needs to be restarted, refer to Section 11, Restart Procedures.
  4. PRL track Disconnections & Restarts.
    1. A Disconnection is defined as any time the disconnection message appears on screen, from the moment qualifying begins until the moment the last driver sees the checkered flag.
      1. Disconnections in the session lobby are not tracked.
      2. If any of the criteria for a mass disconnect are met, the drivers involved will not have a disconnection recorded against them.
    2. A Restart is defined as any time a restart eligible driver causes the session to be restarted.  
      1. There will not be a Restart for a retirement or for a disqualification.
  5. Initially, a driver is eligible for one restart.
  6. If a driver causes a restart, they are no longer eligible for a restart in their next race start.  If they complete their next race without causing a restart, they are then eligible for a restart again, unless Rule 3.7 is invoked.
  7. If a driver has 3 disconnections in their last 5 race starts, they will be moved to the Reserve List, and a Waiting List driver will take their seat.  
    1. If there are no Waiting List drivers, the driver who was moved to the Reserve List can continue to race for their original team, or if their seat is taken by a Waiting List driver, they can continue to race as a Reserve if another seat is available.
    2. They will continue to be ineligible for a race restart until the point at which they have shown their connection is reliable by having 3 consecutive disconnection free starts.  At that point, they can be assigned to a permanent seat again, or moved to the Waiting List if none are available.
  8. Restart Conditions for eligible drivers:
    1. There will be no more than 3 total restarts within one PRL event.
    2. A qualifying session will only be restarted if no one has set a lap time.
    3. If a lap time has been set in qualifying, the session will be restarted after qualifying has finished.
    4. A race will only be restarted if the lead car has completed less than 10% of race distance, rounded to nearest whole lap.  Any formation lap shall count as one of these laps.
    5. Any driver causing a restart per Rule 3.8.3 or 3.8.4 shall start from the back of the grid.
      1. If a restart is required for more than one driver, the most recent driver to have disconnected will start at the back, and any driver(s) who previously disconnected will move up one position.
  9. For racing disciplines where you are required to start on the same tire compound you qualified on, you must still comply with this rule for restarts.  Failure to do so will result in a 30 second penalty being added to your race time.
  10. In F1 201x, Reduced Rules will be used for restarts, but Weather will be left at Dynamic, regardless of what the original forecast was.
  11. Should technical issues prevent the race from taking place, it will be rescheduled for a break week, or after the season.  No races will be cancelled.

4. Mass Disconnects

  1. In qualifying, if 9 or more drivers start the session and 6 or more disconnect, or if 8 or less start the session, and 4 or more disconnect, that will be considered a mass disconnect and the session shall be restarted.
  2. If 9 or more drivers start a race, a mass disconnect is defined as 6 drivers being disconnected within the completion of 3 laps of the leader.
  3. If 8 or less drivers start a race, a mass disconnect is defined as 4 drivers being disconnected within the completion of 3 laps of the leader.
  4. Anyone in Spectate Mode is not considered a “driver“
  5. If less than 50% race distance (rounded up to nearest whole lap) has been completed when the parameters of a mass disconnect are met, the race will immediately be restarted in the original qualifying order.
  6. If greater than or equal to 50% race distance (rounded up to nearest whole lap) has been completed when the parameters of a mass disconnect are met, the race will be suspended and considered finished.

5. Qualifying

  1. You are not permitted to retire from the session in qualifying or intentionally crash your car to end your session.  In some games, this can lead to an unfair advantage by bypassing tire wear, and it’s also unnecessarily distracting to other drivers.  Failure to comply with this rule will result in a 30 second race penalty, or two successive grid penalties.
  2. When not on a hot lap in qualifying, you must try your best to not affect another driver who may be on their hot lap.
  3. In Qualifying, each driver is responsible for ensuring there is enough track space to complete their hot lap.  It is not the responsibility of any driver ahead who may also be on their hot lap.
  4. For F1 201x, each top 10 qualifier must fit the same tire compound with which they set their fastest time during Qualifying. This will only be necessary for these cars if dry weather tires were used to set the fastest time in Qualifying and if dry weather tires are used at the start of the race.

6. Pit Etiquette

  1. When you exit the pit-lane, you are not permitted to cross the white line.
  2. Cars on the race track have right-of-way over cars entering the race track from the pits.  
  3. If you intend to pit, but are alongside another driver at the pit entrance and they are blocking your entrance to the pits, it is your responsibility to yield by slowing down. Do not swerve in front of other drivers to enter the pits.

7. Car Contact

  1. Contacts and collisions must be avoided.
  2. Bump passes are not permitted. Bump passes are defined as the trailing car creating contact with the leading car in order to gain the preferred line and emerge in front.
  3. If contact between two drivers occurs, the trailing driver will be deemed responsible for the contact unless the contact is caused by the leading driver breaking a rule specified in these regulations.
  4. If you can prevent an incident by steering into the dirt, grass or a wall; you are expected to do so.
  5. If contact between drivers occurs that results in the guilty driver making up places on the innocent driver, the guilty driver must immediately relinquish that position; even if it means the guilty driver has to allow drivers who were not involved in the incident to pass while waiting for the driver they created contact with to resume racing.
  6. If you have to relinquish a position, move off the racing line before you slow down. Coming to a full stop is not allowed.  Continue at the slower pace until the other driver passes you.

8. Corner Rights

  1. If a car has sufficient overlap at the turn-in point of the corner, then cornering room must be given by both cars to allow the cars to take the corner together.
    1. ‘Sufficient overlap’ or ‘overlap’ is defined as having any part your front wheels alongside the rear wheels of the car ahead. A following car has right to road at any time that it has overlap. Leading or defending cars must yield to this right to road.
    2. In order to be entitled to space at corner exit, the following car must maintain overlap throughout the corner. Having overlap at turn-in does not grant you space entitlement at corner exit by default. If sufficient overlap is not kept throughout the corner then the leading car has the right to choose any line he wishes at the corner exit and the trailing car must then yield.
    3. If 2 cars enter a corner with overlap and that overlap is maintained throughout the entire corner, the car on the inside must maintain an inside line throughout the entire corner and the car on the outside must maintain an outside line throughout the entire corner. If any car narrows or tightens his radius which results in him ‘crossing lines’ from outside to inside or vice versa that driver will be at fault for any contact that ensues.

9. Defending Your Position

  1. More than one change of direction to defend a position is not permitted. Any driver moving back towards the racing line, having earlier defended his position off-line, should leave at least one car width between his own car and the edge of the track on the approach to the corner.
  2. Any driver defending their position on a straight, and before any braking area, may use the full width of the track during his first move, provided no significant portion of the car attempting to pass is alongside his.
  3. For the avoidance of doubt, if any part of the front wheel of the car attempting to pass is alongside the rear wheel of the car in front this will be deemed to be a ‘significant portion’.
  4. Blocking is not permitted at any time.  
    1. Any deviation by a driver from the racing line, that is a reaction to a move from the trailing driver which impedes the trailing drivers forward progress, is not permitted at any time.
    2. You are entitled to choose your racing line, and positioning your car on the inside line is a fair manner to defend your position. However, you must position your car on this defensive line before the trailing driver attempts to pass you, and not as a reaction to his attempt.
    3. The ahead driver must not make any malicious or inappropriate braking or slowing manoeuvres. Leading drivers must never 'brake test' the car(s) behind them, swerve in a braking zone, or try to break a tow. The leading driver is entitled to be slower or use longer and earlier braking zones than the trailing driver. They are also entitled to use whichever racing line they choose.
  5. Manoeuvres liable to hinder other drivers, such as deliberate crowding of a car beyond the edge of the track or any other abnormal change of direction, are not permitted.

10. Being Lapped

  1. As soon as a driver is caught by another driver who is about to lap him, the driver who is about be lapped must allow the lapping driver past at the first available opportunity.  He must do this safely, and with minimal disruption.  He should be predictable, and he shouldn’t brake hard or quickly change his racing line.
  2. If you have been lapped, you can only attempt to unlap yourself if the lapping car clearly loses pace or makes a mistake which allows you to pass.  However, if the lapping car regains pace and catches back up to you, you must again allow it to pass.

11. Restart Procedures

F1 201x Restart Procedure
If a race requires a race restart which would result in drivers being in the wrong grid positions, the following procedure must be used to get drivers back into their correct grid positions: 
  1. A new lobby will be created with these changes to the regular settings: Participation Level set to Short Weekend – One Shot Qualifying, Parc Ferme set to Off, and Rules and Flags set to Reduced.
  2. The Organiser will announce to all drivers what their grid positions are by saying their name followed by their position.  Drivers will be asked if they don’t know their position.
  3. In One-shot qualifying, the pole sitter completes his pole lap at a moderate pace to ensure he does not cut any corners and get disqualified.
  4. All other drivers drive at a moderate pace to ensure they do not cut any corners and get disqualified, and then they stop approximately 5 car lengths before the finish line.
  5. When the pole sitter completes his lap, he says “2nd go”, and then he watches the results screen to see when the driver 2nd on the grid crosses the line, then says “3rd go” and so on.
  6. Once everyone has crossed the line in the correct order, drivers can load their setup in the garage before the race, where everyone will be in the correct grid positions.
  7. If anything compromises the grid order, the race will default to a rolling start (refer to Rolling Start Procedure below), or, at the discretion of the organizer, a 2nd attempt at re-creating the correct grid order may occur. 
F1 201x Restart Procedure Penalties
  1. Any disconnections that occur during the process to re-establish the correct grid positions will be treated as they would be during qualifying, i.e., you will start from the back of the grid if the criteria for a restart is met.
  2. If you cut a corner during the process to re-establish the correct grid positions, you will start from the back of the grid.  The game automatically forces this, and a restart will not be required.  You must immediately notify the organizer if this occurs.
  3. If you cross the finish line prematurely during the process to re-establish the correct grid positions, you will start from the back of the grid during a 2nd attempt to re-establish the correct grid positions, or during a rolling start.
  4. If you do not cross the finish line in a timely manner when it is your turn to do so, you will receive a 30 second race penalty, or 2 successive grid penalties if the impact of a 30 second penalty cannot be determined.
Rolling Start Procedure
  1. For a rolling start you must cautiously proceed from the standing start to order yourself into your qualifying position and join the queue behind the lead driver.
  2. The pole position car at the lead of the field in this situation controls the pace of the field and must do so in a safe and responsible manner.
  3. Once in position every driver must maintain the speeds outlined below unless required to slow down for a tight corner in which case the driver(s) should resume the formation lap pace as soon as possible. Whilst people are finding their positions, no weaving is permitted and you must allow other drivers into their positions as quickly as possible.  These speeds may only be exceeded to get into position, but must otherwise be strictly followed by all cars.
  4. The permitted maximum speeds are as follows:
  • Touring Cars: 100kph/62mph.
  • Open Wheelers: 150kph/93mph.
  • Any other discipline to be announced by Organiser.
  1. Tyre warming is permitted and you may weave across the track to warm your tyres. However brake warming through acceleration and sudden braking is NOT permitted under any circumstances.  You can however warm your brakes by riding the brake pedal and accelerating at the same time.
  2. All pace laps will be done in a single-file formation unless it is necessary to stagger cars in order to avoid blocking penalties (F1 201x).  In the event it is necessary to stagger cars, odd positioned cars should be on the left and even positioned cars should be on the right.   Cars will return to single file before the race starts.
  3. Drivers MUST maintain a gap of 3-5 car lengths to the car ahead during the pace lap.
  4. Any blocking penalties awarded in F1 201x during the formation lap can be removed by the Organiser after the race once evidence was provided of the point at which the penalty was awarded.
  5. Any collision between two cars during the formation lap will be deemed the trailing car's fault unless the leading car broke 11.16.
  6. Notification must be provided if you have not been able to return to your qualifying position during the formation lap, or if there is some debate as to what your qualifying position is.
  7. You are responsible for ensuring you get in to the correct position during the formation lap, and if you do not, you will be awarded a 20 second penalty per number of positions you are out of order by, or equivalent grid penalties.
  8. The formation lap will officially end at the apex of the final corner where you may then accelerate to race pace, but you may not overtake any other car until you have crossed the start/finish line.  An exception to this is if the car ahead makes a mistake or clearly loses pace after exiting the last corner.
  9. Before the apex of the final corner, the pole sitting driver may slow down to a pace of around 50kph/31mph to bunch up the field if he/she wishes but is not required to do so. He/she must keep a consistent pace and not reduce speed further below 50kph/31mph.
  10. If at any point during the formation lap, you have a spin, crash, or leave the track, you must rejoin at the back of the field. DO NOT accelerate and try to rejoin in your original position. If you receive damage during the formation lap for any reason, you may NOT accelerate and pass the field in an effort to get into pit lane, you must wait until the formation gets to the pit entrance to to pit.
  11. At any time during the formation lap the Organiser has the right to call off the race start if he feels these rules were not correctly followed. The formation lap procedure outlined here must then be used for a second lap. Failure to follow the instructions of the Organiser in these circumstances will be penalised.
  12. During this procedure all drivers must be silent, the only person that is allowed to speak is the Organiser unless you have an issue that can affect the start of the race.

12. Recovering from an Incident

  1. A driver recovering from an incident must not impede any other car.
  2. If there is not an opportunity to safely rejoin the track for several seconds, you must wait until it is safe to do so.
  3. If two or more cars involved in a position battle together leave the track for any reason they must rejoin in the order they left the track and without gaining an advantage.
  4. Drivers are not permitted to use a "Reset to Track" option as this can be dangerous to other drivers, and can provide an unfair advantage.

13. Track Limits

  1. Drivers must use the track at all times. For the avoidance of doubt the white lines defining the track edges are considered to be part of the track but the kerbs are not.
  2. A driver will be judged to have left the track if no part of the car remains in contact with the track.
  3. Corner cutting is generally policed by the game, but repeated and excessive corner cutting can be protested and sent to the stewards.
  4. Should a car leave the track the driver may rejoin, however, this may only be done when it is safe to do so and without gaining any advantage.
  5. A driver may not deliberately leave the track without justifiable reason.
  6. If a position is gained by running off track, you must relinquish that position.

14. Reserve Driver Assignment

  1. Reserve drivers can only be assigned to a vacant seat by an Organiser
  2. If one seat becomes available, the first available reserve will be assigned to it.
  3. If multiple seats become available, the first available reserve will be assigned to the Constructor with the fewest points in the Constructors Championship.
  4. If an additional seat becomes available after a reserve has already been assigned to another seat, that original assignment will not change, even if the second Constructor has fewer points than the first.