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Paint rules on iRacing Esports Network

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jeromef1
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Paint rules on iRacing Esports Network

Post by jeromef1 » Tue Feb 19, 2019 10:17 pm

Recently iRacing sent to GSRC a handbook of their standards and practices on the iRacing Esports Network. While all GSRC series are welcome to apply to be on IESN, there are some new rules and expectations laid out in the handbook that we wanted everyone to be aware of before moving forward as it may affect your paints and potentially your branding. This will not effect any series being broadcast on GSRC's youtube channel and only those being aired on IESN.

The new rules on custom paint schemes reads:

Custom Paint Requirements

- All races should utilize the iRacing Custom Paint Policy. In essence, this means that drivers should not utilize commercial logos on their cars unless they are: 
o Readily available on the iRacing Paint Shop 
o Granted permission, in writing from the company in question.

- Cars should also maintain their own manufacturer logos. For example, it is not acceptable for a driver to replace a Chevrolet logo with a Ford logo.

- By broadcasting a league on the iESN, GSRC are confirming that league organizers and competitors have legally gained permission to use trademarked/copyrighted materials through custom paints and logos and have acknowledged it appropriately in broadcasts.

- In consideration of this, it may be more appropriate for a League Administrator to collect and check car paints rather than relying on Trading Paints, as therefore they can ensure compliance with these policies.

- Where there is a likelihood that there are trademarks / copyrights that may be infringed, a copy of any and all permissions should be provided in writing at the point of league / event submission to the iESN.

- Failure to comply with this places the iESN in jeopardy of legal action from other entities. iRacing reserves the right to:
o Remove offending content from the iESN where a valid copyright / trademark infringement is made.
o Prevent future broadcasts of a series / broadcaster to take place on the iESN.
o Provide details of broadcasters to parties involved in upholding copyrights / trademarks of their products / brands.

The new rules on branding reads:

Broadcast Logo Requirements

- Series Logos may not have a ‘likeness’ to any official, real world series, either currently running / having previously run.

- For iRacing sanctioned NASCAR series, a broadcaster may use the logo found on the iRacing / NASCAR website, however may not alter this logo or series name in anyway. For example, the NASCAR iRacing Series should not be referred to as the NASCAR iRacing Series presented by X.

- For any other series using any of iRacing’s NASCAR content, the IP of NASCAR including Logos & Assets shall not be used in any name or title of a private league or series. This includes the use of the word NASCAR, similar NASCAR series logo stylizations, or parts of the NASCAR Logo. Instead, the phrase ‘Stock Car’ or similar should be used, and logos should be uniquely designed.
 
 
The short version of these two is that paints and logos cannot contain copyrighted material without expressed permission from the copyright holder. The series logo should not currently be an issue for any of our series, but it is something to keep in mind for future branding. However, since many of our series have drivers who use paints based on real companies and branding, we wanted you all to be aware. 
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Re: Paint rules on iRacing Esports Network

Post by eshhh » Tue Mar 19, 2019 10:32 pm

FYI, paint scheme mechanism was updated out of the blue with this update today. I had to bring over the number placard layer to our team paint from updated template. PRL may want to review as I believe there are hosted session options that can force number config on drivers. Want to make sure we are all on the same page here or paints may look like crap.
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Re: Paint rules on iRacing Esports Network

Post by Gunner » Tue Mar 19, 2019 10:56 pm

eshhh wrote: FYI, paint scheme mechanism was updated out of the blue with this update today. I had to bring over the number placard layer to our team paint from updated template. PRL may want to review as I believe there are hosted session options that can force number config on drivers. Want to make sure we are all on the same page here or paints may look like crap.
The league races will not be using the "custom numbers" option for this season.  There has been a bit of testing done, and it results in a large number of drivers having no number on their car at all.  Turns out without Trading Paints Pro, it can be tricky to get numbering right, and some people just aren't into painting their cars.  For the sake of the broadcasters, we will use the iRacing number system for now.
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Re: Paint rules on iRacing Esports Network

Post by eshhh » Tue Mar 19, 2019 11:53 pm

Thanks Matt. I don't fully understand the update yet but in my test initially the number plate was gone and was now part of template under paintable area, which wasn't the case before. For some of the guys using TP in random practice sessions with paints that hadn't yet been updated their cars looked the same and lacked the plates. Seems like such a random update. I like to think I stay current with progress as iRacing makes it available whether it's AI, damage model or new tire model but this seems so out of left field to say the least. I do not have TP Pro and can see logos I've added to wing on side which, yesterday before update, I could not. I wonder how they feel about their monetization of decals being seemingly stripped. Maybe I need to read up more on the update but that's sure what it looks like.
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Re: Paint rules on iRacing Esports Network

Post by MattMiles44 » Mon Mar 25, 2019 1:24 pm

I have logos that are available from iRacing's paint booth such as Thrustmaster and Trading Paints. I'm just assuming since iRacing has these logos for the default paints if it's okay for me to put them in my custom paint. 
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Re: Paint rules on iRacing Esports Network

Post by Gunner » Mon Mar 25, 2019 1:39 pm

That is correct Matt, if it is available from the iRacing site it is pre-approved for use on broadcasts!
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