Rules, Settings, Points & Classification

Friday | 4% Qualification Race @ 9pm | 50% Race @ 9:20pm (EDT)
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Hootius
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United States of America
Posts: 3083
Joined: Sun Feb 05, 2017 4:46 pm
Full Name: Charles Sumner
Location: USA, Florida, Tampa
Main Platform: PC
iRacing ID: Charles Sumner

Rules, Settings, Points & Classification

Post by Hootius » Sat Mar 24, 2018 5:45 pm

All Official PRL Championship’s shall adhere to the site wide PRL Rules.  You can find those here:      Racing Rules


SETTINGS
  • Race Day: Friday
  • Race Time: 9pm EDT
  • Maximum Players: 16
  • Qualifying: Qualification Race (4% race before official race, in which fastest laps will be considered qualification times. The whole field will pace as many laps as necessary to make sure everyone has full pit adjustments made to their cars prior to going go full speed.)
  • Race Distance: 50% 
  • Tire/Fuel Wear Rate: 3x
  • Stages: Yes
  • Vehicle Damage: Off  (set by game and can't be turned on)
  • Collisions: On
  • View Allowed: Any
  • Assists Allowed: None
  • Custom Setups: Off (We will pace and make sure all pit adjustments are in before dropping the green flag for the race)
  • Cautions: Yes
  • Black Flags: Yes
Click here to understand and to convert EDT to your current time zone.



These settings are subject to change


POINTS & CLASSIFICATION
  • 1st - 28 points
  • 2nd - 24 points
  • 3rd - 21 points
  • 4th - 19 points
  • 5th - 17 points
  • 6th - 15 points
  • 7th - 14 points
  • 8th - 13 points
  • 9th -  12 points
  • 10th - 11 points
  • 11th - 10 points
  • 12th - 9 points
  • 13th - 8 points
  • 14th - 7 points
  • 15th - 6 points
  • 16th - 5 points
  • 17th - 4 points
  • 18th - 3 points
  • 19th - 2 points
  • 20th - 1 point
- 1 additional point will be awarded for Pole Position and Fastest Race Lap. Stage Winners will receive 3 bonus points, 2nd will get 2, 3rd will get 1.
- Drivers will not be allowed to drop their worst results from the season. All race results will count toward the Championships.
- Teams will consist of 2 drivers and we will have up to 8 teams.



For a driver to be eligible for the Team Championship, he must:
  • drive in more races with the winning team than any other team.
  • drive in at least one third of the total races in a season with the winning team.
If two or more drivers or teams finish the season with the same number of points, the higher place in the Championship shall be awarded to:
  • the holder of the greatest number of first places,
  • if the number of first places is the same, the holder of the greatest number of second places,
  • if the number of second places is the same, the holder of the greatest number of third places and so on until a winner emerges.
  • if this procedure fails to produce a result, qualifying results shall be used in the same manner, and finally fastest laps.
 

PROTESTING ON-TRACK INCIDENTS
  • On track incidents should be avoided at all costs.
  • PRL's Racing Rules are in effect for all official races through the season.
  • On track incidents should be reported the organization team of the championship.
0 x
iRacing Oval Manager & PRL Chief Oval Steward
Career PRL Stats
15 Wins - 92 Top-5's - 12 Poles - 10 Fastest Laps
Project Cars GT3 Drivers Champion
7-Time PRL Team Champion

Twitch.tv/OldManHoot
Twitter.com/Hootius


User avatar
Hootius
Manager
United States of America
Posts: 3083
Joined: Sun Feb 05, 2017 4:46 pm
Full Name: Charles Sumner
Location: USA, Florida, Tampa
Main Platform: PC
iRacing ID: Charles Sumner

Re: Rules, Settings, Points & Classification

Post by Hootius » Sat Mar 24, 2018 6:05 pm

Race Structure
This Season, we will be divided up into 2 or 3 different parties with the leader of each in Discord. This should help limit the amount of talking in each and allow racers to be able to focus more on the track. This will also help with race invites still as more leaders tossing out invites should get everyone in the lobby sooner.

We will communicate out how many pace laps we need in Qualifying as normal. It will still be a 4% race, and we will take as many stops as needed until everyone has their set-ups in (with the exception of Restrictor Plates and Road Courses, we will not pit for qualifying).

The race will start as we are accustomed to. We will call out the pace speed and take as many pace laps as needed until everyone has their set-ups in. We will pace until the designated restart zone and will manually go green. From this point, it will be all on the in-game management system to call cautions. A new rule that will be added into race will be in regards to pit road safety. As we have done previously, exiting pit road under green flag stops will require all drivers to ride the apron through Turns 1 and 2 and merge on the back stretch. Along with that, we will require drivers to act in the same manner when entering pit road. The majority of the time, this means riding the apron through Turns 3 and 4 to pit road entry. However, there will be some exceptions based on track layout and that will be communicated before the race. There will be bonus points for the Top 3 finishers in a Stage. If a caution flies and ends the Stage early, we will honor the game's decision and the order at the time of the caution will determine the bonus points.

**It will be under the direct discression of the Leadership if a manual caution needs to be called. This will be solely for the case if a driver is purposley compromising the race. We are still at the mercy of the automated caution system. If it misses a multicar accident, that is the an unfortunate side effect of the game system.**
0 x
iRacing Oval Manager & PRL Chief Oval Steward
Career PRL Stats
15 Wins - 92 Top-5's - 12 Poles - 10 Fastest Laps
Project Cars GT3 Drivers Champion
7-Time PRL Team Champion

Twitch.tv/OldManHoot
Twitter.com/Hootius


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