Precision Racing League

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Sporting Regulations


  1. These rules apply to all PRL championship events unless otherwise specified, or unless clearly not applicable.
  2. All drivers are required to read, understand, and abide by these rules. Please contact the Chief Steward if you do not understand a rule.
  3. All PRL members are expected to treat other members with respect. Verbal abuse and swearing are not allowed on voice or text chat.
  4. Cheating is not permitted under any circumstances.
    1. Any action having as its object to illegally alter the simulation, content, cars, tracks or any aspects of the software to gain an unfair competitive advantage (Exploits such as brake dragging)
  5. All PRL drivers must understand some basic English, or comfortable enough to use Google Translator on their own if needed.
  6. You are not permitted to talk during qualifying or the race in the game voicechat unless absolutely necessary.
  7. Our Discord server is free to use for all drivers but we are not responsible if someone is talking in the room you are in. You can contact your organiser if you want to create a public or private channel for your team.
  8. Drivers dropping or requesting removal from a series within one week of the season start are not eligible for refunds, pending management approval for exceptions.

  1. Team Selection will start around 7 days before the season starts.
  2. Max team size is 3, however only the Top 2 finishers of each race will be scored for the team, thus allowing 2-driver teams a chance to compete. Due to this calculation, no drop weeks will be calculated in any way for the Team Championship.
  3. If you have not created or joined a team, you will not compete in the team championship.
  4. If you join a team later in the championship, your previous rounds points will not count for the team.
  5. After the first race with your team, you cannot change your team at any point throughout the season. Though a new teammate may be added to your team in the case if a driver drops out or loses their seat for any reason.
  6. Team drivers are not forced to use the same car.
  7. Pro and AM drivers can team together (for road only)
  8. The car selected on the first round is the one you must keep for the entire season. Joining with a different car on following rounds will result in a Disqualification (Removed from the race session and/or DSQ in the race results) , unless in the following instances:
    1. Once per season, drivers may change the selected car (applicable for road series only).
      1. Car change shall be requested via the designated thread in the appropriate series
      2. Car change's cost is 20 championship points. (Applied as a penalty - Can't be dropped)
      3. Failing to request the car change before joining a race session will result in DSQ (See rule above)
    2. Iracing Track specific's Balance of Power (BoP) will be adjusted in the league's session according to the official series.
  9. Balance of Power (BoP) Adjustments:
  10. If iRacing adjusts the Balance of Power (BoP) during the season (not track-specific) before round 5, the following rules apply
    1. Drivers are allowed to change cars once, without penalty, in response to the iRacing BoP adjustments.
    2. Previously given penalties for car changes won't be reversed in the case of a BoP change.
    3. Drivers are given 7 days from the announcement of the BoP adjustment to announce their car swap.

  1. All event participants must be active members of PRL.
  2. All event participants must be a minimum 13 years of age.
  3. Drivers must meet series requirements, this includes any iRating and License minimum requirement set per series. Those requirements can be found in the series forum section and can be reviewed by the management at any moment prior the start of the season.
    1. Drivers who fail to reach the minimum requirements a week before the season starts will be removed from the series and will receive a refund.
    2. PRL reserves the right to review drivers eligibility even if they meet or do not meet the minimum or maximum requirements
  4. Any drivers who miss 3 races in a row will be removed from the series without any refund. The only exception to this would be if a driver indicate to the series organiser or a manager that he will be missing races.
  5. Two weeks before season's end, we will open the signups for the next season to returning drivers only so they get early access to signup. A driver who misses 5 races within the first 7 or 8 weeks will not be considered as a returning driver.
  6. You must use a wheel and pedals. Using any other type of input method is not allowed (Mouse, Keyboard, Controller, etc.).
  7. A driver is not allowed to flash his headlights in an attempt to make an overtake for position. Flashing headlights may only be used in a situation when coming up on a lapped vehicle so they are aware that a lead lap car is coming up to them. Abuse of headlight flashing can result in a penalty.
  8. You must listen and follow race director/organiser instruction sent over the voice chat and PM text chat. Not following a race director or organiser instruction can result in a penalty. Make sure your voice chat is turned on.
  9. Should technical issues prevent the race from taking place, it will be rescheduled for a break week, or after the season. No races will be cancelled unless there is absolutely no way to fit it in before the start of the next Season.
  10. Drivers are allowed to use spotters
    1. Spotters do not need to be a part of the PRL
    2. Spotters are not allowed to contact any other driver for any reason during the race.
    3. Spotters are expected to follow the same Code of Conduct rules as the drivers. Any intervention or sanctions will be reflected on to the driver. Trustworthy spotters are recommended since you are responsible for their actions.

  1. For any road series, a week before the season start, the field will be split between Pro/Am.
    1. Drivers will now be categorized into Bronze, Silver, Gold, and Platinum tiers based on their iRating
      1. Bronze: < 1999 iRating
      2. Silver: 2000-2999 iRating
      3. Gold: 3000-4999 iRating
      4. Platinum: > 5000 iRating
  2. Driver categorization details will be incorporated into the Team selection document.
  3. In series with an iRating cap, Bronze will be classified as AM and Silver as Pro.
  4. In series without an iRating cap, Bronze and Silver will be considered AM, while Gold and Platinum will be classified as Pro.
  5. PRL reserves the right to forego a Pro/AM split if there are insufficient entries to support it.
    1. Late entries added after one week prior to the season start will not prompt the management team to reevaluate the decision to support a Pro/AM split.
  6. PRL reserves the right to promote a driver from AM to Pro based on previous season results/stats and/or iRacing history.
  7. Drivers whose iRating moves into another category during the season will not be promoted or demoted to another category mid-season.
  8. PRL management reserves the right to promote a driver from the AM to Pro category if they determine that the driver is providing unfair competition within the same category.
  9. Pro and AM drivers will score points based on their race finishing position and not their class finishing position (see section 14)
    1. i.e. 1st = Pro, 2nd = Pro, 3rd = AM, the AM driver will score 50 points
    2. i.e. 1st = AM, 2nd = Pro, 3rd = AM, the Pro driver will score 52 points
  10. Fastest lap and pole bonus point will be awarded to only 1 driver.
  11. Pro and AM drivers are free to team together (rules from section 2 still apply).

  1. Qualifying structure
    1. All road series will be using the Open Qualifying format.
    2. The time allowed to Qualify may vary between series.
    3. The management might change the structure to Solo Qualifying based on:
      1. Tracks
      2. Field size
      3. Multiclass
    4. Qualifying structure (Time allowed and Type) will be shared via the Series information thread.
  2. Qualifying guidelines
    1. Drivers on outlap in open qualifying must honor blue flags and move out of the way of drivers on a hot lap.
    2. No passing in the final sector on your outlap, you may pass another drive on their outlap leading up to the final sector.
    3. You may leave space before starting your lap so long as you do not impede any drivers on a hot lap.
    4. If you are in a queue to start your lap you must be off the racing line until the final corner.
    5. Gentleman/Gentlelady rules:
      1. If you make a mistake on your hotlap, please treat your current lap as an outlap and do not impede drivers on a hot lap.
      2. Slipstreaming is 100% legal and part of open qualifying.
      3. Don't create unnecessarily large gaps before starting your lap.
      4. Don't rejoin the track after going off with other cars around.
      5. Don't park on the track unnecessarily, please tow to the pits.

  1. Standing Start:
    1. The countdown to the start of the race will be signaled by sequential red lights. After a short delay, all lights will turn green which means the race has started.
  2. Rolling Start (for road):
    1. The pole sitter must maintain a pace +/- 5mph (8kph) and may not overly fluctuate speed on the pace lap.
    2. It is every driver's responsibility to assure that restart rules are not broken in accordance to passing the pace car too soon. Any black flags given by iRacing for passing the pace car too soon will not be cleared by race admins.
    3. Drivers shall not pass cars in their own pacing line or the other line before the lights turn green.
    4. You can overtake a car before the start/finish line if it lacks of speed (from damage), spins or crashes. The overtake must happen on the opposite side of the preferred line of the first turn (example: for ovals, you must pass on the right side or iRacing will black flag you).
    5. iRacing’s rolling start rules and procedure must be respected at all time and cannot be changed.
    6. Stewards reserves the right to investigate a driver's race start and apply a jump start penalty for gaining an unfair advantage.
  3. Start/Restart Etiquette (Oval Series):
    1. The Leader must do thier best to maintain a consistent speed with minimizing fluctuation.
    2. The Leader must keep the speed +/- 5mph of pacing speed to be within regulation before accelerating at the Restart Zone. For tracks without a Restart Zone, the leader can choose to go anytime after the Pace Car leaves the track. For all Nascar Races, the initial start will be based on the wave of the Green Flag and not the Pole Sitters choice.
    3. The Leader can move up to the halfway point of the straight/turn if they wish to position themselves for the start. The leader may not force the top line to go further to the wall.
    4. Drivers are allowed to move side to side to keep tire heat up during cautions. Fast acceleration/hard braking is not permitted. Any contact created or extending a caution due to spinning because of tire warming will be penalized with a Caution Points penalty after the race.
    5. With the implementation of the Restart Zone, the league no longer has a rule on how early a driver can go 3 wide off of the Green Flag. However, the Stewards will penalize anyone who lags back or pre-accelerates before the Green is shown to try to get a jump start on the Start/Restart. It is only acceptable to go 3 wide by getting a better jump off of Green, gaining speed by better shifting, or speed reductions due to check up. The Stewards reserve the rights however to give a harsher Caution Point penalty if deemed necessary to a caution which could be caused by an aggressive 3 wide move on a restart if the faulted driver was the one who created the 3 wide event.

  1. When you exit the pit-lane, you are not permitted to cross the dedicated pit line. iRacing will black flag you whether you gained any time or not.
  2. Cars on the race track have right-of-way over cars entering the race track from the pits.
  3. If you intend to pit, but are alongside another driver at the pit entrance and they are blocking your entrance to the pits, it is your responsibility to yield by slowing down. Do not swerve in front of other drivers to enter the pits.
  4. Drivers are only allowed to drive through 5 pit stalls entering and exiting their pit stall (for oval racing only).
  5. For Oval Series, all car(s) are to stay to the right while going down Pit Road if no other cars are around.

  1. Contacts and collisions must be avoided. You are not allowed to intentionally wreck yourself or another driver during the official PRL sessions. This includes Practice (to a certain extent as if we are all having fun and want to have a mosh pit in the final minute of practice), Qualifying and Race. Intentional wrecking during a race (or immediately thereafter while the broadcast is still going) is grounds for removal of the PRL permanently.
  2. Bump passes are not permitted. Bump passes are defined as the trailing car creating contact with the leading car in order to gain the preferred line and emerge in front.
  3. If contact between two drivers occurs, the trailing driver will be deemed responsible for the contact unless the contact is caused by the leading driver breaking a rule specified in these regulations, losing control of their vehicle, or if it was a racing incident that could not be avoided by either driver.
  4. If you can prevent an incident by steering into the dirt or grass, you are expected to do so.
  5. If contact between drivers occurs that results in the guilty driver making up places on the innocent driver, the guilty driver must immediately relinquish that position; even if it means the guilty driver has to allow drivers who were not involved in the incident to pass while waiting for the driver they created contact with to resume racing.
  6. If you have to relinquish a position, move off the racing line before you slow down. Coming to a full stop is not allowed. Continue at the slower pace until the other driver passes you.
  7. At no time may a car be driven unnecessarily slowly, erratically or in a manner that could be deemed potentially dangerous or affect other drivers. Stewards have the right to investigate such behaviors and award a warning or penalty.

  1. Definition of 'Sufficient Overlap': Sufficient overlap is defined as the condition in which any part of the front wheels of one car is alongside the rear wheels of the car ahead. Once overlap is achieved, the leading car is required to provide a car's width of space for the trailing car. This space allocation must be maintained when there is overlap.
  2. Entitlement to Corner Exit Space: To be entitled to space at the corner exit, the following car must maintain overlap consistently throughout the entire corner. It is important to note that having overlap at the turn-in point does not automatically grant entitlement to space at the corner exit. If the following car fails to maintain sufficient overlap throughout the corner, the leading car retains the right to choose any racing line at the corner exit, and the trailing car must yield.
  3. Maintaining Racing Lines: When two cars enter a corner with continuous overlap maintained throughout the entire corner, specific responsibilities apply. The car positioned on the inside must consistently maintain the inside racing line throughout the entire corner, while the car on the outside must adhere to the outside racing line. Any deviation that results in the cars 'crossing lines' from outside to inside or vice versa is considered the fault of the driver who initiated the change in racing lines. This driver will be held responsible for any ensuing contact.
  4. Recognizing Unique Incidents: The league, (Precision Racing League), acknowledges that each racing incident is unique and may involve varying circumstances. Therefore, the determination of cornering room and rights to overlap will be subject to thorough review on a case-by-case basis. This review process extends to evaluating events that occurred immediately leading up to the corner in question.

  1. More than one change of direction to defend a position is not permitted. Any driver moving back towards the racing line, having earlier defended his position off-line, should leave at least one car width between his own car and the edge of the track on the approach to the corner.
  2. Any driver defending their position on a straight, and before any braking area, may use the full width of the track during his first move, provided no significant portion of the car attempting to pass is alongside his.
  3. For the avoidance of doubt, if any part of the front wheel of the car attempting to pass is alongside the rear wheel of the car in front this will be deemed to be a ‘significant portion’.
  4. Blocking is not permitted at any time.
    1. Any deviation by a driver from the racing line, that is a reaction to a move from the trailing driver which impedes the trailing drivers forward progress, is not permitted at any time.
    2. You are entitled to choose your racing line, and positioning your car on the inside line is a fair manner to defend your position. However, you must position your car on this defensive line before the trailing driver attempts to pass you, and not as a reaction to his attempt.
    3. The ahead driver must not make any malicious or inappropriate braking or slowing manoeuvres. Leading drivers must never 'brake test' the car(s) behind them, swerve in a braking zone, or try to break a tow. The leading driver is entitled to be slower or use longer and earlier braking zones than the trailing driver. They are also entitled to use whichever racing line they choose.
  5. Manoeuvres liable to hinder other drivers, such as deliberate crowding of a car beyond the edge of the track or any other abnormal change of direction, are not permitted.

  1. As soon as a driver is caught by another driver who is about to lap him, the driver who is about be lapped must allow the lapping driver past at the first available opportunity. He must do this safely, and with minimal disruption. He should be predictable, and he shouldn’t brake hard or quickly change his racing line.
  2. If you have been lapped due to a pit cycle, you can only attempt to unlap yourself if the lapping car clearly loses pace or makes a mistake which allows you to pass. However, if the lapping car regains pace and catches back up to you, you must again allow it to pass.

  1. A driver recovering from an incident and returning to the track must not impede any other car who is running in a proper racing line.
  2. If there is not an opportunity to safely rejoin the track for several seconds, you must wait until it is safe to do so.
  3. If two or more cars involved in a position battle together leave the track for any reason, they must rejoin in the order they left the track and without gaining an advantage.
  4. Following an incident, if you are not able to maintain race speeds you must safely tow your car to the pits

  1. Drivers must use the track at all times. For the avoidance of doubt, the white lines defining the track edges are considered to be part of the track but the kerbs are not.
  2. A driver will be judged to have left the track if no part of the tires remains in contact with the track.
  3. Corner cutting is generally policed by iRacing, but repeated and excessive corner cutting and taking advantage of a sim flaw can be protested and sent to the Stewards.
  4. Should a car leave the track the driver may rejoin, however, this may only be done when it is safe to do so and without gaining any advantage.
  5. A driver may not deliberately leave the track without justifiable reason.
  6. If a position is gained by running off track, you must relinquish that position.
  7. Any driver receiving a track limit slowdown must serve the penalty in a safe manner while outside the racing line. Drivers must not impede another driver while attempting to serve the track limit slowdown penalty.
  8. For Oval League Races in our Nascar series at Daytona (Oval) and Talladega, drivers are not permitted to go below the yellow line of their own doing to gain an advantage. Going below the yellow line to avoid contact or being forced by another driver will not be penalized.

  1. Drivers must start the race and finish 50% of the race distance completed by the winner to score points determined by final race order. Drivers that do not satisfy this requirement will be issued a DNF.
  2. Drop Week Rules
    1. Drivers will drop their lowest scoring race, except for the season finale.
    2. Races that conclude with a Disqualification (DSQ) due to reaching incident limits , as well as races where the driver received a penalty (Points or Stewards-imposed DSQ) cannot be dropped. The management team reserves the right to change a DSQ to DNF based on evidence in cases of Sim Bugs - Unknown Blags flags or else deemed justified.
    3. The drop week is automatically applied after Round 5 in the results spreadsheet.
    4. There is no drop week for team championship, but drivers drop week is taken into account.
  3. Points will be scored in race finishing order.
    1st - 55 points
    2nd - 52 points
    3rd - 50 points
    4th - 48 points
    5th - 46 points
    6th - 45 points
    7th - 44 points
    8th - 43 points
    9th - 42 points
    10th - 41 points
    11th - 40 points
    12th - 39 points
    13th - 38 points
    14th - 37 points
    15th - 36 points
    16th - 35 points
    17th - 34 points
    18th - 33 points
    19th - 32 points
    20th - 31 points
    21st - 30 points
    22nd - 29 points
    23rd - 28 points
    24th - 27 points
    25th - 26 points
    26th - 25 points
    27th - 24 points
    28th - 23 points
    29th - 22 points
    30th - 21 points
    .. and so on
  4. Bonus points are allocated to drivers following those rules
    1. Bonus points will not be issued to drivers that are issued a DNF
    2. Fastest Lap during the race shall receive one (1) bonus point
    3. Pole Position at the end of qualification shall receive one (1) bonus point
  5. Championship Tie-Breaker
    1. In the event where 2 Drivers are tied in points at the end of a Season, the Driver with the most Wins in that Season will be awarded the position in the Final Standings. If both Drivers have the same amount of Wins, then the Driver with the most 2nd Place finishes will be awarded the position in the Final Standings. This can continue on as needed (3rd, 4th, 5th, ect.) until the tie is broken.
    2. In the event where 2 Teams are tied in points at the end of a Season, the Team with the most Driver Wins in that Season will be awarded the position in the Final Standings. If both Teams have the same amount of Driver Wins, then the Team with the most Podiums/Top 5s finishes will be awarded the position in the Final Standings. If the Teams are still tied at this point, then the Team with the highest finishing Driver in the Driver Standings will be awarded the tie-breaker.

  1. Any driver who starts the race will be scored points.
  2. Drop Week Rules
    1. Each driver is allowed to drop their lowest scoring race.
    2. Season Finale cannot be dropped.
    3. DSQ races cannot be dropped (Suspensions being served will show as a DSQ for that race).
    4. This includes any events you may have missed.
    5. Drop week is automatically applied in the results spreadsheet after Round 5.
    6. There is no drop week for team championship, but drivers drop week is taken into account.
  3. Points will be scored in race finishing order.
    1st - 42 points
    2nd - 41 points
    3rd - 40 points
    4th - 39 points
    5th - 38 points
    6th - 37 points
    7th - 36 points
    8th - 35 points
    9th - 34 points
    10th - 33 points
    11th - 32 points
    12th - 31 points
    13th - 30 points
    14th - 29 points
    15th - 28 points
    16th - 27 points
    17th - 26 points
    18th - 25 points
    19th - 24 points
    20th - 23 points
    21st - 22 points
    22nd - 21 points
    23rd - 20 points
    24th - 19 points
    25th - 18 points
    26th - 17 points
    27th - 16 points
    28th - 15 points
    29th - 14 points
    30th - 13 point
    31st - 12 point
    32nd - 11 point
    33rd - 10 point
    34th - 9 point
    35th - 8 point
    36th - 7 point
    37th - 6 point
    38th - 5 point
    39th - 4 point
    40th - 3 point
    41st - 2 point
    42nd - 1 point
  4. Bonus points are allocated to drivers following those rules:
    1. Bonus points will not be issued to drivers that are issued a DSQ
    2. Pole Position at the end of qualification shall receive two (2) bonus point
    3. Driver who lead the most laps shall receive one (1) bonus point
    4. Every driver who lead a lap shall receive one (1) bonus point
    5. Fastest Lap during the race shall receive one (1) bonus point
    6. The Race Winner will receive an additional (5) bonus points
  5. Receiving a Caution Point in a race will result in a Bonus Point Penalty for that given race:
    1. 0.5 Caution Points: 2 bonus point penalty reduction
    2. 1.0 Caution Points: 5 bonus point penalty reduction
    3. 1.5 Caution Points: 8 bonus point penalty reduction
    4. 2.0 Caution Points: 12 bonus point penalty reduction
    5. 2.5 or more Caution Points: 20 bonus point penalty reduction
  6. Championship Tie-Breaker
    1. In the event where 2 Drivers are tied in points at the end of a Season, the Driver with the most Wins in that Season will be awarded the position in the Final Standings. If both Drivers have the same amount of Wins, then the Driver with the most 2nd Place finishes will be awarded the position in the Final Standings. This can continue on as needed (3rd, 4th, 5th, ect.) until the tie is broken.
    2. In the event where 2 Teams are tied in points at the end of a Season, the Team with the most Driver Wins in that Season will be awarded the position in the Final Standings. If both Teams have the same amount of Driver Wins, then the Team with the most Top 5s finishes will be awarded the position in the Final Standings. If the Teams are still tied at this point, then the Team with the highest finishing Driver in the Driver Standings will be awarded the tie-breaker.

  • Playoff Structure:
    1. Seasons 1 thru 3 will be used to set the 16 driver field for the 9 Race Playoff that will be held in Season 4.
    2. During the 9 race schedule of S4, we will adopt a 2/3/3/1 Knockout structure similar to the actual Nascar Cup Series. There will be 4 drivers eliminated after each round, until we are left with 4 drivers going heads up against one another in the Season Finale. Due to the structure of this event and the length of the segments, there will be no drop weeks calculated at all in the Playoffs, so attendance will be key!
  • How to Qualify:
    1. During S1, S2 and S3, a driver must first participate in 18 of the 27 scheduled races during that time frame. No matter what other qualifications you have, not meeting the 18 race requirement will void your automatic entry.
    2. All Season Champions will move forward into the Playoff.
    3. Race winners during S1, S2, and S3 will move forward into the Playoff.
    4. If there are Playoff spots available after 27 races, those spots will be filled by accumulated points over the 27 race period. Drivers who meet the attendance policy will be given a spot over a driver who doesn't, regardless of wins or points.
    5. If we have more Champions and race winners than we have Playoff spots, Champions will hold rank over the race winners. Multiple race winners will hold rank over solo race winners. The remaining solo race winners will then be ranked based on the total points scored during the first 27 races.
    6. If we do not have 16 drivers who meet the attendance criteria and the remaining spots are to be filled with drivers who participated in under 18 races, then those spots will be filled using the same criteria as listed above.
  • Bonus Points for the Playoffs:
    1. Due to not having Stages to award Playoff Bonus Points like NASCAR has, each race will award Playoff Bonus Points in the following structure:
      1. 6 points for Winning a race
      2. 3 points for finishing spots 2nd thru 5th
      3. 1 point for finishing spots 6th thru 10th
      4. 15 bonus Playoff Points will be awarded to the highest race points scorer from S1 thru S3 (similar to the NASCAR "regular" season champion)
      5. These bonus points carry over to the start of each Playoff Round and Playoff Points are still accumulated during the Playoffs itself.
      6. These bonus points are for Playoffs only and do not have anything to do with the in-race bonus point systems we have during the individual 9-race Seasons.
  • Playoff Paint Template
    1. Before the start of the Playoffs, the PRL will provide a template for each manufacturer for Playoff drivers to use so the broadcast can easily identify the drivers during the race.
      1. The ask is only Playoff drivers use this template, and non playoff drivers do not (even if its an effort to support our playoff format).
      2. Once eliminated from the Playoff, we ask that those drivers who do not advance remove the Playoff template from their car for the remainder of the season.

  • All PRL Racing Rules (this includes this page and any series specific rules) and iRacing's Sporting Code are in effect for all official races through the season.
    1. Road Series:
      1. Protest:
        1. On track incidents can be reported to the PRL Stewards by using the Protest Form located under Forms in the top forum navigation.
        2. PRL Management/Organisers reserves the right to review any incident and send a protest to the Stewards.
        3. It is the responsibility of the drivers to submit a protest for review.
        4. You can’t submit a protest for an incident you were not involved in.
        5. All protests relating to a racing incident must be submitted within 48 hours of event completion. Protests that are submitted late will be dismissed.
        6. We suggest drivers involved in an on-track situation to talk it over with one another first before turning in a Stewarding Protest. Take it upon yourselves to watch the replays, even in slow motion if needed
        7. Protests that are incorrectly submitted or late will be dismissed; in example, missing the replay file (.RPY). Please contact the Chief Steward directly if you are having issues making a submission before the 48 hour time limit.
        8. The driver being protested may be contacted by the Chief Steward if their PoV is deemed necessary, either by the website private message system or by email. The protested driver then has 72 hours to submit his/her own evidence. A ruling can be made by the Stewards without needing the Protested driver's PoV.
        9. The incident will be reviewed by the Stewards, and a decision will be announced on the #road-stewarding channel of Discord, along with the Incident ID.
        10. Stewards can penalize a driver by deducting points, time penalty, event disqualification as well as a forced start from the pits at the next race. Penalty assessed takes into account the type of incident, magnitude of the incident as well as drivers in-season driving record.
        11. Any driver who is issued a pit-lane start penalty shall not start on the grid. Drivers caught doing so will be issued a black flag and will be disqualified.
      2. Appeal:
        1. All appeals must be submitted within 48 hours of the publication of the Stewards Report by using the Appeal Form located under Forms in the top forum navigation.
        2. Appeals shall be reasonable, logical, based on sound evidence, and related to the PRL Sporting Regulations
        3. Appeals that are frivolous, incorrectly submitted, or late will be dismissed. Repeated appeals of this nature will result in disciplinary action.
        4. Only one appeal per incident is permitted.
        5. The Appeal will be reviewed by the PRL Stewarding team, and a decision will be announced in the #road-stewarding channel of Discord.
    2. Oval Series:
      1. On track incidents that result in a caution will be automatically reviewed by the Oval Director and will be ruled on within 48 hours following the race (life permitting).
      2. On track incidents that do not cause a caution can still be reviewed. Please submit a protest using the Protest Form on the PRL website. You have 48 hours to submit a protest, or else any late protests will be ignored.
      3. Race Start and Caution Restarts will also be reviewed by the Steward team for jump start violations and Lead Car speed violations.
      4. Stewards will issue a Caution Point value against a driver(s) found at fault for initiating the caution, as well as drivers maneuvering carelessly or recklessly that lead to other drivers getting involved in the caution. Standard structure is:
        1. For losing control of your vehicle or creating contact with another vehicle in which you are deemed fully at fault is a 1 point violation. The Stewards reserve the right to make the penalty more than 1 point if the move was deemed too careless or reckless based on their discretion, or if you accrue a 2nd incident in the same race or in back to back races.
        2. If the Stewards ruled that both parties in a contact caution share responsibility in the contact, both drivers will be given a .5 point penalty. The Stewards reserve the right to waive penalty against one driver and only charge 0.5 to the other if they deem that one driver was more at fault, but not worthy of a full penalty.
        3. Pit Road violations (creating contact giving another driver a speeding penalty,, driving through too many boxes, ect.), Pacing violations (leaders goes +/- 5mph of pace speed or drastically changes speed) and Starting violations (early jump starts) have a standard .5 point penalty. The Stewards reserve the right to increase that to a full point if they feel the act justifies it.
        4. For Protests of contact that do not lead to a caution, the Stewards can assess a penalty from 0.5 to 1.5 points based on severity of damage caused or immediate positions lost as well.
        5. If multiple incidents happen at the same time, on different parts of the track involving different drivers, each incident will be reviewed as it was the source of the caution and there will be no "splitting" of the caution point between the incidents.
        6. The PRL League Director and Stewarding team reserve the right to make a ruling and give a penalty if they deem necessary for the betterment and integrity of the League based on a driver's actions.
      5. Penalties are as follows:
        1. Any driver assessed fully at fault in a caution (1 point ruling) will not be allowed to qualify for the next race. If a driver receives (2) 0.5 penalties from contact within 3 races, they will not be allowed to qualify for the next race. If a driver receives 1.5pts in a single race due to loss of control or contact in a race, they will not be allowed to qualify for the next 2 races.
        2. Any driver assessed 3 caution points within a 5 race period (rolling timeline), or charged with 2 full cautions in a single race (either by loss of control or by contact with another driver that they were ruled as the only responsible party) will be suspended for 1 race (which will not go towards a bye week). After the suspension, the driver will not be allowed to qualify on their returning race.
        3. Any driver assessed 5 caution points during the duration of the season will be parked for the remainder of the season.
        4. Missed races will be counted for the rolling timeline of Caution Points vs Races.

    1. You may use any paint of your choice, provided you have the appropriate rights to it. PRL & Racespot reserve the right to remove offensive or inadequate paints. If a complaint is received, we may request a letter of authorization for using a specific branding logo.

    1. All Multi-class series will run closed qualifying, duration and laps may vary between series.
    2. Race Starts:
      1. The highest class driver on pole must maintain pace car speed and may start anytime after the pace car enters the pits.
      2. All other classes may leave a reasonable gap to the class in front and must maintain pace car speed and will only start on the green flag.
    3. Multi-Class Passing and Blue Flags
      1. Faster class cars must position their cars appropriately to indicate their intentions. If the car will be attempting a pass into a turn they must position their car properly inside and maintain that position throughout the pass. Moving directly in front of a slower class car into braking zones (where slower class cars are likely to be braking later) can be penalized if protested.
      2. Faster class cars must establish overlap into the braking zone prior to turn-in or back out and pass after the corner.
      3. Slower class cars are responsible for helping to create safe passing attempts by recognizing the pass and adjusting braking/entry to make the pass happen cleanly and quickly.
      4. Drivers are not permitted to setup a ‘pick’ with a slower class by blocking in a driver when passing and must leave space when passing as if the slower class driver was an extension of the edge of the track.
      5. Using headlight flashing in multi-class is permitted so long as it is a single flash to notify a slower class driver of your intention to pass. Constant flashing (rage headlight flashing) is not allowed and may be protested and penalized.
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